VR/AR


Lenovo launches first standalone Daydream VR headset

Lenovo has unveiled the first standalone virtual reality (VR) headset to run on Google’s Daydream VR platform at the Consumer Electronics Show (CES) in Las Vegas. The Lenovo Mirage Solo with Daydream is an all-in-one headset that does not need to be tethered to wires, PCs or phones. It runs on a Qualcomm Snapdragon 835 […]

Sky selects Jaunt to power VR app

Sky’s VR Studio has selected Jaunt’s XR Platform to deliver virtual reality content to consumers via the Sky VR app. The move marks the Sky as the first media company to adopt the Jaunt XR Platform – a white label immersive content distribution solution targeted at media companies, brands and content aggregators. Sky first launched […]

CES: HTC launches new Vive headset, partners with Vimeo on VR video

HTC has unveiled its new Vive Pro virtual reality headset at the CES, promising a 78% increase in resolution over the current generation of Vive headset. The upgraded Vive features dual-OLED displays with 2880 x 1600 picture resolution and integrated headphones with a built-in amplifier to offer a “heightened sense of presence and an overall […]

NBC to provide live VR coverage of Winter Olympics

US TV network NBC is to provide over 50 hours of live virtual reality coverage of the PyeongChang Winter Olympics in partnership with Intel. NBC will use Intel’s True VR technology to deliver VR coverage of the games to authenticated users with Windows Mixed Reality headsets, Samsung Gear VR, and both Google Cardboard and Google […]

CTA: VR and AR on course for record growth this year

The US-based Consumer Technology Association (CTA) has tipped virtual and augmented reality technology for record growth in 2018. Announcing findings from its forthcoming ‘US Consumer Technology Sales and Forecasts’ report, the CTA said that it expects VR and AR headsets and eyewear to sell 4.9 million units in the US in 2018, up more than […]

YouTube VR launches on Steam platform

YouTube has launched the YouTube VR app on the Steam platform, making it available via PC-connected Vive headsets. The Steam launch, which is targeted specifically at Vive users, marks an ‘early access’ version of YouTube VR. YouTube said it is working on building a “complete YouTube VR experience on Steam” and will use feedback to […]

ConsumerLab 2017: Making the Social VR Experience a Reality

Olie Baumann, senior technical specialist, video processing, Ericsson Media Solutions, looks at the importance of social media to VR.  The consumption of media has always been a sociable experience. From live global events such as the first man on the moon or the fall of the Berlin Wall to sports events like the Olympics or local football matches, we often […]

Last Nokia OZO+ VR cameras to be sold by December 15

Nokia’s OZO+ VR cameras will no longer be sold after December 15. The company said that the limited remaining stock of the OZO+ Professional VR Camera and its related software will only be available for purchase until next week. Nokia is offering discounts on the official price of €23,500 inclusive of an OZO Creator and OZO […]

ETSI launches AR group

Standards body ETSI has launched an new industry specification group to look into augmented reality. The new group, the Augmented Reality Framework (ISG ARF), will aim to synchronise efforts and identify use cases for developing an AR framework with relevant components and interfaces. It will provide technical requirements for AR specifications in order to ensure […]

HTC Vive’s VR/AR accelerator invests in 26 new companies

HTC Vive’s virtual and augmented reality accelerator programme, Vive X, has invested in 26 new companies, as part of third wave of support for VR and AR startups. Vive X invests in companies with an aim of building and enhancing the global VR and AR ecosystem, and the new companies work across a range of […]

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