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A sporting chance

Live sport is emerging as a key online battleground as traditional media companies look to launch direct-to-consumer offerings, writes Kate Bulkley. It often seems that it’s only a matter of time before the fashions and trends of yesteryear return to our lives again and the television business is no different. The latest example is the […]

Rising the media industry up into the cloud

Kunbin Hong, director of vertical Solution (media and ISP), Huawei Western Europe Enterprise Business, looks at some of the benefits of cloud technology to enable media companies to meet the challenges they currently face.  From creating content itself to broadcasting it, the rise in digitisation has completely changed the way media organisations work, with providers […]

Transitioning towards the future of UHD

Ericsson’s CTO, broadcast and media services, Steve Plunkett, discusses 4K, High Dynamic Range and the future of Ultra High Definition TV. This is an exciting period for the TV and media industry, particularly for the development of picture standards. Consumer demand for consumption of high-quality content has continually helped to drive major enhancements in image […]

The new narrow: the end of mass TV and what comes next

Rob Hodgkinson, COO of TVPlayer, outlines six factors that are changing the nature of TV services. Content begets advertising. It has always been this way. The shape of television programming dictates the size and scope of the marketing collateral that is placed around it. TV attracts more than a third of global ad spend because […]

The Electronic Communications Code: Liberty Global’s view

Initiatives to introduce new market definitions in the EC’s Electronics Communications Code would be a step backwards, says Manuel Kohnstamm, chief corporate affairs officer, Liberty Global.  With 5G technology and new applications fast approaching, the telecoms industry is poised for another moment of transformation – a moment that will further alter the way we live, […]

Tuning into millennial audiences: how TV providers can re-engage the cordless generation

Media companies have to tune in to the appeal of short-form videos to appeal to younger audience, says Curt Marvis, CEO and co-founder QYOU Media With so much content available on the internet, it’s no surprise to the industry that in recent years millennials have turned their backs on traditional cable and satellite TV packages […]

When Good Streams Go Bad: Maintaining and Sustaining Video Quality

When it comes to video streaming, the issue of quality can be both relative and subjective which is why video service providers agree that establishing key performance indicators is critical, says Noreen Hafez Ayan, director of global product marketing at Akamai Technologies The notion of video quality means different things to different people, covering a subjective […]

Taking fan experiences to the next level with technology

Brian Morris, VP and general manager, media and entertainment services, Tata Communications, looks at how the entertainment industry can embrace virtual reality. There is a constant drive to find new ways of enhancing the viewing experience for fans across sports and entertainment. Recently, virtual reality (VR) has emerged as a technology with the potential to […]

How Network Seven successfully monetised the Australian Open with DAI

Paul Davies, communications and marketing manager, Yospace, talks about the benefits of digital advertising insertion technology at a time when broadcasters are increasingly streaming their channels online.  How often do you watch television on your laptop, tablet or smartphone? If you’re anything like the majority of modern-day viewers, the answer to that question will be ‘fairly […]

Mike Fries: introducing the GIGAWorld

Liberty Global CEO Mike Fries explains his vision for the rapidly approaching ‘GIGAWorld’ and why it will change your life.  Imagine a world where your running shoes report back to you on how many miles you’ve clocked. A world where a home buyer can view properties through a virtual reality headset without having to set […]

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