VR


Jaunt winds down VR activities to focus on AR

Jaunt has announced that it will wind down a number of virtual reality (VR) products and content services in the coming weeks as it shifts its focus to augmented reality (AR). In a blog post, the immersive media company – which is backed by the likes of Sky, Disney and ProSiebenSat.1 – said that it “had […]

Jaunt appoints new CEO as Kliavkoff exits

Jaunt, the VR and AR company backed by the likes of Sky, Disney and ProSiebenSat.1, has upped its vice president of global business development and strategy, Mitzi Reaugh, to CEO. Reaugh is due to take up her new role on October 1 and will succeed George Kliavkoff, who is stepping down as CEO to take […]

Firefox Reality VR and AR web browser goes live

Mozilla’s mixed reality team has launched Firefox Reality, a new web browser designed to work on stand-alone virtual and augmented reality headsets. Firefox Reality was designed to move seamlessly between the 2D and the immersive web and is available now in the Viveport, Oculus, and Daydream app stores. The browser supports voice searches and Mozilla […]

Jaunt acquires AR streaming technology from US-based Personify

Disney, Sky and ProSieben-backed VR and AR company Jaunt has acquired a volumetric streaming software system from US-based Personify. Jaunt has acquired Personify’s ‘Teleporter’ line of business, including key staff, intellectual property, and four pending patents developed around the Teleporter technology. The Teleporter software system is designed to capture, processes and stream life-like augmented reality […]

IDC: global VR headset shipments drop by a third in Q2

Virtual reality headset shipments took a “sharp decline” year-on-year in Q2 2018, though the outlook for the market remains positive, according to IDC. The research firm’s ‘Worldwide Quarterly Augmented and Virtual Reality Headset Tracker’ recorded a 33.7% drop in global headset shipments in the second quarter but predicted this to be a “temporary setback as […]

Telefonica highlights real-time VR over 5G in Vuelta a Espana demo

Telefonica has demonstrated a new immersive real-time video experience around the 9th stage of the Vuelta a Espana cycling race as part of its 5G Technology Cities initiative. For the demonstration, former Tour de France and Vuelta a Espana winner Pedro Delgado has completed a circuit of the race viewing only images captured by a […]

Jaunt expands VR/AR platform with new R&D efforts

Immersive content firm Jaunt has announced new research and development (R&D) efforts to support its Jaunt XR platform. This business-to-business extended reality platform enables partners to distribute augmented reality (AR), virtual reality (VR), and mixed reality (MR) content through their own applications and channels. The new R&D efforts focus on volumetric capture, which makes it […]

HTC set to launch wireless adapter for Vive headset

HTC is due to launch the Vive Wireless Adapter in the US next month, which will allow users to experience Vive virtual reality experiences without being tethered to a PC. The adapter is compatible with both Vive and Vive Pro headsets, though Vive Pro owners will need an additional compatibility pack with a connection cable, […]

Nickelodeon develops TV, VR and AR series Meet the Voxels

Nickelodeon is working on an original TV, VR and AR series that will be the network’s first show made with virtual cinema technology – including real-time full body and facial performance capture. Meet the Voxels (working title) is an animated sitcom that will be created using a game engine and is being developed to air across […]

Digital Catapult selects 10 UK companies for VR and AR Augmentor scheme

Ten early-stage VR and AR businesses have been selected to join Digital Catapult’s Augmentor programme, which is designed to accelerate business adoption and investment in the UK immersive sector. The 10 selected companies include: hologram company HoloMe; VR and MR technology firm KageNova; scientific VR platform Lume VR; AI haptic interface company Valkyrie Industries; and […]

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